Rayman legends gameplay
Beyond lums, you’ll also want to rescue as many captured Teensies as possible. Rayman Origins veterans will know what to expect from Legends – it’s a fast-paced platformer that rewards you for getting into a solid rhythm with the stage by giving you more lums, increasing your overall score at the end of the stage, allowing you to unlock more playable characters and scratch-off tickets that are good for many things. Faster-paced sections benefit from the buttons since you don’t have to worry about your fingers ever blocking your view, although some sections that involve running, jumping, and Murfy would certainly be easier to execute with a touchscreen since you have to hold a trigger button to run and it’s a bit tough to run, jump, and control Murfy at the same time. Most of the time, I found it to be much easier to use the buttons than the screen I’d grown accustomed to using for the Wii U’s demo over the past few months. The second-screen experience is the biggest new addition to the game compared to Origins, and is replicated shockingly well using a regular controller. The funniest bit with him involves tickling a giant foe so you can defeat them – although sending him off to show through a bunch of cake is up there as well. A common occurrence will involve a quick platforming section and you’ll use Murfy to shift around some possible platforms or poke the eyes of enemies so you can bounce off of them. The Wii U version features second-screen gameplay, which is simulated on other systems by using shoulder buttons to spin things around, or the Circle/B button to control Murfy and have him move things for you. Running, jumping, and attack controls are as spot-on as ever and the level design is better than it was in Origins.
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It’s also a bit easier to unlock stages here since there are more ways to get the creatures needed to unlock them now than there were in Origins. This setup works far better and keeps things more organized. Unlike Origins, Legends lacks a cluttered world map and instead goes for a “hop in the painting” mechanic ala Mario 64. The core game is the same as Origins – you go through a bunch of levels running, jumping, and punching through as many levels as you can. Thanks to some massive price drops, the game sold well and after quite a bit of drama due to it being planned as a Wii U exclusive, then announced for release on a variety of platforms before getting a massive delay, the game is finally out.
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However, its sales weren’t exactly all that hot and it led fans to wonder if a follow-up was coming. Two years ago, Rayman Origins hit every platform imaginable and dazzled with a combination of slick gameplay, inventive level design, and stunning visuals that made it the definitive 2D platformer of the generation.